Posts Tagged With 'Organizers'

5 writing tips I’ve learned…

04
May
5 writing tips I’ve learned…
…from designing female characters in a gender-segregated patriarchal Larp subculture Most roles in historically-inspired Larps tend to be gender-segregated, involving patriarchal societies (which were mostly the norm, at least when European Christian societies – in the broader sense of term – are concerned). This makes the creation of female characters more challenging. I am not talking here of larps actually focused on gender oppression. I am rather addressing social, historical...
Posted by Muriel A. 1 Comment
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How to tell stories with larp: The eXperience method

22
May
How to tell stories with larp: The eXperience method
You can now download on Electro-LARP a new guidebook. It will propose a method to tell stories when you are designing larps. You can find it...
Posted by Electro No Comments
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Writing a LARP – Boost your creativity

02
Apr
Writing a LARP – Boost your creativity
Original article: http://www.electro-gn.com/286-ecrituredegn-boostezvotrecreativite Translation: Karine Coquelin & Leïla Teteau-Surel — We had already written a paper in the same vein. But the methods to improve one’s own creativity are legion. Amongst the most famous books by creativity theorists, we’ll name Gianni Rodari’s “Grammar of Fantasy”. A work that groups together the most important games and exercises. I’m going to do my best to apply...
Posted by Baptiste CAZES No Comments
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Larp documentation – part 3

17
Dec
Larp documentation - part 3
Original article: http://www.electro-gn.com/1315-quelles-traces-pour-le-jeu-de-role-grandeur-nature-partie-3 Translation: Leïla Teteau-Surel — Read the 2d part I talked about the larp testimonies and tried to make you aware of this issue for your next larps. It’s now time to see which testimonies we can leave and how to think about them during the game creation. The assumption made by these articles is to say the testimonies left by a larp run shoudn’t be left out but quite the...
Posted by Lucie CHOUPAUT No Comments
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Larp documentation – part 2

10
Dec
Larp documentation - part 2
Original article:  http://www.electro-gn.com/242-quellestracespourlejeuderolegrandeurnaturepartie2 Translation: Leïla Teteau-Surel — First part of the article. — When we talk about testimonies left by larps, photography comes to mind straight away. Indeed with all the documents composing a scenario, the character sheets and so on (we’ll call it larpscript to make it easy), critiques (either public and developed reactions or emotional comments), larp movies or teasers,...
Posted by Lucie CHOUPAUT No Comments
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Interview of the Freeplay League

19
Nov
Interview of the Freeplay League
Translation: Antoine Valenza Original article: http://www.electro-gn.com/319-interviewdelaliguedefreeplay We published last week a message of the Freeplay League, this is the interview which was published in France one week after that. — The Freeplay League left no one indifferent with their last week shocking release, and lots of mails and comments on the web account for it. The Electro-GN Team, after they’ve been relaying their message, decided to know more, and our brave-hearted...
Posted by Vincent CHOUPAUT No Comments
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Tree LARP, part 3/3

15
Oct
Tree LARP, part 3/3
Original post: http://www.electro-gn.com/298-legnpararborescence-troisiemepartie Translation: Vincent Choupaut – After reading the two first parts of this article, you now know everything about the game model I called Tree LARP. I can’t finish this article without examining the advantages and the drawbacks of this model. Strengths 1/ A better effort management: The model breaks the continuity of play (where the only break is the night). From now on, we can catch our breath at regular...
Posted by Matthieu NICOLAS No Comments
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Tree LARP, part 2/3

01
Oct
Tree LARP, part 2/3
Original post: http://www.electro-gn.com/299-legnpararborescence-deuxiemepartie Translation: Vincent Choupaut — I presented in the first part of this article a larp model which is a succession of scenes on a choice tree, like a “choose your own adventure” book. We will now study some specificities of that kind of game. For that purpose, I suggest taking as an example a game about the investigation of a detective, like in a thriller. Synchronization of players It is a very concrete...
Posted by Matthieu NICOLAS No Comments
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Tree LARP, part 1/3

24
Sep
Tree LARP, part 1/3
Original post: http://www.electro-gn.com/300-legnpararborescence-premierepartie Translation: Vincent Choupaut — This article follows the article in three parts called « Game and Narration », in which I showed different problems of the free game in Larps when they try to create coherent and relevant stories. I will try now to present you a different game model, which contrasts with free game, and tries to answer this simple question: How to create a game which tells a story with...
Posted by Matthieu NICOLAS No Comments
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Scriptwriting: Boost your creativity

21
Aug
Scriptwriting: Boost your creativity
Original post: http://www.electro-gn.com/316-ecrituredescenarioboostezvotrecreativite Translation: Leïla Teteau-Surel This article propose to apply to larp writing some methods used in other fields. Numerous methods has indeed been developed to improve creativity. Advertisement companies as well as politicians use them. This blog aim at looking for initiatives to promote them and at changing conventions, that’s why it seems interesting to me to talk about how you can overcome conventions...
Posted by Baptiste CAZES No Comments
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