A Thousand Stars and No Home
“We have been let into the dock. The spacecraft is coupled to the gate, which is dented with obvious traces of meteors and repairs. The crew goes and comes, they greet each other, just outside the airlock some of them are talking to each other, they joke with each other, laughing and ignoring us. Human traffickers.
We communicate in bad intergalactic and information is sparse. We know that we are going on a hard journey, and that we have paid a lot of money to people we don’t know,...
5 writing tips I’ve learned…
…from designing female characters in a gender-segregated patriarchal Larp subculture
Most roles in historically-inspired Larps tend to be gender-segregated, involving patriarchal societies (which were mostly the norm, at least when European Christian societies – in the broader sense of term – are concerned). This makes the creation of female characters more challenging.
I am not talking here of larps actually focused on gender oppression. I am rather addressing social, historical...
Rejection, a clash of personalities
This article was originally published there: http://www.baltazar.si/blog/knudepunkt-talk-rejection-a-clash-of-personalities
Thanks to Blaz for accepting to publish it on Electro-LARP
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In February I had the honor to be one of the speakers at this year’s Knudepunkt in Denmark. The talk was a part of the Inspirational session. I decided to speak about an issue known to game-masters: the player’s rejection of the assigned character.This talk’s content is a blend of...
How to tell stories with larp: The eXperience method
You can now download on Electro-LARP a new guidebook.
It will propose a method to tell stories when you are designing larps.
You can find it...
Writing a LARP – Boost your creativity
Original article: http://www.electro-gn.com/286-ecrituredegn-boostezvotrecreativite
Translation: Karine Coquelin & Leïla Teteau-Surel
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We had already written a paper in the same vein. But the methods to improve one’s own creativity are legion. Amongst the most famous books by creativity theorists, we’ll name Gianni Rodari’s “Grammar of Fantasy”. A work that groups together the most important games and exercises. I’m going to do my best to apply...
Larp documentation – part 3
Original article: http://www.electro-gn.com/1315-quelles-traces-pour-le-jeu-de-role-grandeur-nature-partie-3
Translation: Leïla Teteau-Surel
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Read the 2d part
I talked about the larp testimonies and tried to make you aware of this issue for your next larps. It’s now time to see which testimonies we can leave and how to think about them during the game creation.
The assumption made by these articles is to say the testimonies left by a larp run shoudn’t be left out but quite the...
Larp documentation – part 2
Original article: http://www.electro-gn.com/242-quellestracespourlejeuderolegrandeurnaturepartie2
Translation: Leïla Teteau-Surel
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First part of the article.
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When we talk about testimonies left by larps, photography comes to mind straight away. Indeed with all the documents composing a scenario, the character sheets and so on (we’ll call it larpscript to make it easy), critiques (either public and developed reactions or emotional comments), larp movies or teasers,...
Larp documentation – part 1
Translation: Leïla Teteau-Surel
Original article: http://www.electro-gn.com/243-quellestracespourlejeuderolegrandeurnaturepartie1
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What testimonies for larps?
After reading a book about perfomances archives it occurs to me that the question of the testimonies left by a larp was seldomly mentionned. I find it interesting and decided to open a reflection on that matter. This not a thorough research. For example, I haven’t been looking in the nordic larp...
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