Posts Tagged With 'Organizers'

Game and narration, part 3/3

18
Jul
Game and narration, part 3/3
Original post: http://www.electro-gn.com/302-jeuetnarration-troisiemepartie Translation: Vincent Choupaut Read previous part. We saw the opposition between game and narration, we studied the characteristics of larp which hamper the narrative, and we have now to think about the changes we can do to improve the narrative part of a larp. For that purpose, let us come back to the debate on tension between game and story in larp. About linearity of story The stories we like to live at Movie Theater...
Posted by Matthieu NICOLAS No Comments
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Game and narration, part 2/3

09
Jul
Game and narration, part 2/3
Original post: http://www.electro-gn.com/303-jeuetnarration-deuxiemepartie Translation: Vincent Choupaut In the first part of this article, we saw the opposition between game and narration in video games, and we will study now the consequences for larps. LARP: Game or narrative medium In the world of video games, we often make a difference between two kinds of games, according to the main interaction: –          Games with dominant rules: The player interacts with the rules...
Posted by Matthieu NICOLAS No Comments
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Game and narration, part 1/3

27
Jun
Game and narration, part 1/3
Original post: http://www.electro-gn.com/304-jeuetnarration-premierepartie Translation: Vincent Choupaut — This article is stemming from a lecture given at the “GNiales” in 2009. The first part, “Game and Narration”, will try to establish the links between games and stories, and the consequences for larp. A second article, “Tree larp”, will suggest a model to create better stories in larps.   Let me explain: Everything which follows is born after a commonplace conversation...
Posted by Matthieu NICOLAS No Comments
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The Pact

11
Jun
The Pact
Original post: http://www.electro-gn.com/56-lepacte Translation: David Brosselin Part One: About the scenario Article 1: We solemnly refuse to use some script writing methods for the only reason that “it’s always cool, it works every time.” If it works every time, it has already been too often, then it’s time for a renewal. Article 2: We will have respect for the difficult job of midwives and other hospital staff, and will avoid exchanges of babies at birth. Especially when...
Posted by Marine SCHWAB No Comments
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The beginning and the end of a LARP

20
May
The beginning and the end of a LARP
Original post : http://www.electro-gn.com/309-ledebutetlafindunjeu Translation : Karine Coquelin and Bruno Cailloux The way to start differs from one game to another. It may be either brutal or flexible. A brutal start will confront the players with an initial situation and will give a precise start signal. This situation may not be the same for everyone, but each of the players will be in a given spot, with a given situation to deal with. Time is like frozen before the bell rings. It’s...
Posted by Baptiste CAZES No Comments
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The interactive mixing desk of larp

29
Apr
The interactive mixing desk of larp
The mixing desk of larp is a great tool. As said on the Nordic larp wiki, it’s a framework for organizing your thoughts about larp design. We think it’s more than that. When we heard about it last year, we presented it to the french larpers and offered them a tool to play with it.   We had two purposes. The first one was that each organizer who wanted to speak about his/her larp to come, could fill the mixing desk to complete the speech and give to the players a good idea of...
Posted by Electro No Comments
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