Author Archive
Larp census 2014 – How many larpers in the world ?
We want to count every larper, including you!
It only takes 1 minute to answer the main questions.
http://larpcensus.org
How many larpers in the world ?
That is the question of Aaron Vanek and Ryan Paddy and they decided to answer it with your help.
Why a global larp census?
Although some countries have rough estimates of their larp population, there has not been a comprehensive global census taken of self-identifying larpers on this scale. We really want to count everyone who larps, has...
Shooting – A game about intimacy and complicity
This game is made to be played in a small space : a plain dark room is the ideal game space.
This a game for two players. The first is a photographer and the second her model. It doesn’t matter if the characters are men or women.
There’s no need for an organizer. The two players can follow the instructions below and play.
The game lasts one hour or so but can as well lasts 4 hours if you want to.
Game’s content
During the game the photographer is going to shoot (take...
Writing a LARP – Boost your creativity
Original article: http://www.electro-gn.com/286-ecrituredegn-boostezvotrecreativite
Translation: Karine Coquelin & Leïla Teteau-Surel
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We had already written a paper in the same vein. But the methods to improve one’s own creativity are legion. Amongst the most famous books by creativity theorists, we’ll name Gianni Rodari’s “Grammar of Fantasy”. A work that groups together the most important games and exercises. I’m going to do my best to apply...
Take the power back with Freeplay
Translation: Antoine Valenza
Original post: http://www.electro-gn.com/58-reprenezlecontroleaveclefreeplay
A few years ago, some french larpers created the Freeplay League and posted this message on a french blog, which aroused an important controversy. An interview of the Freeplay League was published the week after that. You will see it soon on electro-larp.
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This is a message from the Freeplay League – we’re taking control of this blog!
“What about showing up at this...
Review – Mad About The Boy – Part 3 and the end
Original post: http://www.electro-gn.com/6194-critique-mad-about-the-boy-partie-3-et-fin
Translation: Leïla Teteau-Surel
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Mad about the boy is a game of Grandeur Nature Nordic role in which a disaster has struck the men of the land surface. Women survived and a pilot program will allow some of them to carry a child, through the government that controls sperm banks. Find the previous parts of this article here.
Part 1
Part 2
In this final section, we will focus on the use...
Review – Mad About The Boy – Part 2
Original post: http://www.electro-gn.com/6192-critique-mad-about-the-boy-partie-2
Translation: Leïla Teteau-Surel
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Mad about the boy is a Nordic larp in which a disaster wiped the men off the Earth. Women survived and a pilot program will allow some of them to get the permission to carry a child through the government that controls sperm banks. Find the first part of this article here.
We will talk in the second part about game design, workshops, and the issue of transparency in larp....
Review – Mad About The Boy – Part 1
Original post: http://www.electro-gn.com/6189-critique-mad-about-the-boy-partie-1
Translation: Leïla Teteau-Surel
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Between the 24th to the 30th of June 2013 two sessions of the larp Mad About The Boy were organized in Sweden. A game in which all (except THE boy) the characters are women but which is sometimes run with some men (mixed run). A review of my poor attempt to turn into a woman and of the design of this incredible Nordic Larp.
This article is divided into 3 parts. This first...
Scriptwriting: Boost your creativity
Original post: http://www.electro-gn.com/316-ecrituredescenarioboostezvotrecreativite
Translation: Leïla Teteau-Surel
This article propose to apply to larp writing some methods used in other fields. Numerous methods has indeed been developed to improve creativity. Advertisement companies as well as politicians use them.
This blog aim at looking for initiatives to promote them and at changing conventions, that’s why it seems interesting to me to talk about how you can overcome conventions...
The beginning and the end of a LARP
Original post : http://www.electro-gn.com/309-ledebutetlafindunjeu
Translation : Karine Coquelin and Bruno Cailloux
The way to start differs from one game to another. It may be either brutal or flexible. A brutal start will confront the players with an initial situation and will give a precise start signal. This situation may not be the same for everyone, but each of the players will be in a given spot, with a given situation to deal with. Time is like frozen before the bell rings. It’s...
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