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Interview of the Freeplay League

19
Nov
Interview of the Freeplay League
Translation: Antoine Valenza Original article: http://www.electro-gn.com/319-interviewdelaliguedefreeplay We published last week a message of the Freeplay League, this is the interview which was published in France one week after that. — The Freeplay League left no one indifferent with their last week shocking release, and lots of mails and comments on the web account for it. The Electro-GN Team, after they’ve been relaying their message, decided to know more, and our brave-hearted...

Take the power back with Freeplay

12
Nov
Take the power back with Freeplay
Translation: Antoine Valenza Original post: http://www.electro-gn.com/58-reprenezlecontroleaveclefreeplay A few years ago, some french larpers created the Freeplay League and posted this message on a french blog, which aroused an important controversy. An interview of the Freeplay League was published the week after that. You will see it soon on electro-larp. — This is a message from the Freeplay League – we’re taking control of this blog! “What about showing up at this...

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Tree LARP, part 3/3

15
Oct
Tree LARP, part 3/3
Original post: http://www.electro-gn.com/298-legnpararborescence-troisiemepartie Translation: Vincent Choupaut – After reading the two first parts of this article, you now know everything about the game model I called Tree LARP. I can’t finish this article without examining the advantages and the drawbacks of this model. Strengths 1/ A better effort management: The model breaks the continuity of play (where the only break is the night). From now on, we can catch our breath at regular...

An interview of Peter Munthe-Kaas

08
Oct
An interview of Peter Munthe-Kaas
Last year at the GNiales, the french larp convention in Paris, we were pleased to welcome some international guests. Peter Munthe-Kass was here to speak about the pre-larp workshops and was interviewed for a french webradio: Radio-GN. The interview is now available on Electro-LARP. You can listen it here (sorry for the sound which is not really good): Download the...

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Tree LARP, part 2/3

01
Oct
Tree LARP, part 2/3
Original post: http://www.electro-gn.com/299-legnpararborescence-deuxiemepartie Translation: Vincent Choupaut — I presented in the first part of this article a larp model which is a succession of scenes on a choice tree, like a “choose your own adventure” book. We will now study some specificities of that kind of game. For that purpose, I suggest taking as an example a game about the investigation of a detective, like in a thriller. Synchronization of players It is a very concrete...

Tree LARP, part 1/3

24
Sep
Tree LARP, part 1/3
Original post: http://www.electro-gn.com/300-legnpararborescence-premierepartie Translation: Vincent Choupaut — This article follows the article in three parts called « Game and Narration », in which I showed different problems of the free game in Larps when they try to create coherent and relevant stories. I will try now to present you a different game model, which contrasts with free game, and tries to answer this simple question: How to create a game which tells a story with...

The frenchstyle romanesque larp

17
Sep
The frenchstyle romanesque larp
This article was written after a very long discussion with Baptiste Cazes and Pascal Meunier about this genre and its definition. Many thanks to them. When I speak about french larps to international larpers, it’s difficult to put words on something really specific of my country. I could speak about the castles we can rent to have amazing scenery, but it’s not really something about the larp itself (and there are amazing places in other countries). There are many kinds of larps in France....

Scriptwriting: Boost your creativity

21
Aug
Scriptwriting: Boost your creativity
Original post: http://www.electro-gn.com/316-ecrituredescenarioboostezvotrecreativite Translation: Leïla Teteau-Surel This article propose to apply to larp writing some methods used in other fields. Numerous methods has indeed been developed to improve creativity. Advertisement companies as well as politicians use them. This blog aim at looking for initiatives to promote them and at changing conventions, that’s why it seems interesting to me to talk about how you can overcome conventions...

Game and narration, part 3/3

18
Jul
Game and narration, part 3/3
Original post: http://www.electro-gn.com/302-jeuetnarration-troisiemepartie Translation: Vincent Choupaut Read previous part. We saw the opposition between game and narration, we studied the characteristics of larp which hamper the narrative, and we have now to think about the changes we can do to improve the narrative part of a larp. For that purpose, let us come back to the debate on tension between game and story in larp. About linearity of story The stories we like to live at Movie Theater...

Game and narration, part 2/3

09
Jul
Game and narration, part 2/3
Original post: http://www.electro-gn.com/303-jeuetnarration-deuxiemepartie Translation: Vincent Choupaut In the first part of this article, we saw the opposition between game and narration in video games, and we will study now the consequences for larps. LARP: Game or narrative medium In the world of video games, we often make a difference between two kinds of games, according to the main interaction: –          Games with dominant rules: The player interacts with the rules...