Game and narration, part 1/3
Original post: http://www.electro-gn.com/304-jeuetnarration-premierepartie
Translation: Vincent Choupaut
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This article is stemming from a lecture given at the “GNiales” in 2009. The first part, “Game and Narration”, will try to establish the links between games and stories, and the consequences for larp. A second article, “Tree larp”, will suggest a model to create better stories in larps.
Let me explain: Everything which follows is born after a commonplace conversation...
The beginning and the end of a LARP
Original post : http://www.electro-gn.com/309-ledebutetlafindunjeu
Translation : Karine Coquelin and Bruno Cailloux
The way to start differs from one game to another. It may be either brutal or flexible. A brutal start will confront the players with an initial situation and will give a precise start signal. This situation may not be the same for everyone, but each of the players will be in a given spot, with a given situation to deal with. Time is like frozen before the bell rings. It’s...
Freestyle games
Original post : http://www.electro-gn.com/310-lesjeuxfreestyle
Translation : Leïla Teteau-Surel
We can think of dozens of ways to categorize larps : by the length, the number of players, the theme, the scenario-building, and so on. The kind of larp I’m gonna focus on is based on bringing more involvment from the players in the creative part of the story.
In a lot of games (we could take the risk to say : in more and more games 1), larp designers have a tendency to do their best to...
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