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Game and narration, part 1/3

27
Jun
Game and narration, part 1/3
Original post: http://www.electro-gn.com/304-jeuetnarration-premierepartie Translation: Vincent Choupaut — This article is stemming from a lecture given at the “GNiales” in 2009. The first part, “Game and Narration”, will try to establish the links between games and stories, and the consequences for larp. A second article, “Tree larp”, will suggest a model to create better stories in larps.   Let me explain: Everything which follows is born after a commonplace conversation...

The Pact

11
Jun
The Pact
Original post: http://www.electro-gn.com/56-lepacte Translation: David Brosselin Part One: About the scenario Article 1: We solemnly refuse to use some script writing methods for the only reason that “it’s always cool, it works every time.” If it works every time, it has already been too often, then it’s time for a renewal. Article 2: We will have respect for the difficult job of midwives and other hospital staff, and will avoid exchanges of babies at birth. Especially when...

The beginning and the end of a LARP

20
May
The beginning and the end of a LARP
Original post : http://www.electro-gn.com/309-ledebutetlafindunjeu Translation : Karine Coquelin and Bruno Cailloux The way to start differs from one game to another. It may be either brutal or flexible. A brutal start will confront the players with an initial situation and will give a precise start signal. This situation may not be the same for everyone, but each of the players will be in a given spot, with a given situation to deal with. Time is like frozen before the bell rings. It’s...

Freestyle games

13
May
Freestyle games
Original post : http://www.electro-gn.com/310-lesjeuxfreestyle Translation : Leïla Teteau-Surel We can think of dozens of ways to categorize larps : by the length, the number of players, the theme, the scenario-building, and so on. The kind of larp I’m gonna focus on is based on bringing more involvment from the players in the creative part of the story. In a lot of games (we could take the risk to say : in more and more games 1), larp designers have a tendency to do their best to...