Tree LARP, part 1/3
Original post: http://www.electro-gn.com/300-legnpararborescence-premierepartie
Translation: Vincent Choupaut
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This article follows the article in three parts called « Game and Narration », in which I showed different problems of the free game in Larps when they try to create coherent and relevant stories. I will try now to present you a different game model, which contrasts with free game, and tries to answer this simple question: How to create a game which tells a story with...
Larp Review: Bus Stop
Bus Stop is a small game about the encounter of people who are going to become friends.
It is a feel good game for 3 to 5 players, and it lasts less than two hours with the workshops. You can play it in a small room, or even in the street.
This larp is really easy to organize and play. The different scenes are simple, the characters are just sketched and you don’t have to expect a complex story. This game is focused on simple relationships in a small group of friends, and the pleasure to...
A calendar for international larps
A few weeks ago, we announced that a new calendar was available for larp conventions all over the world. We will try to add also the larps which welcome an international audience. Some of them are already in our calendar, and we will try to keep it up to date. If you listen to an international larp which is not in the calendar, please contact us and we will add it: contact@electro-larp.com
The calendar is still available...
Scriptwriting: Boost your creativity
Original post: http://www.electro-gn.com/316-ecrituredescenarioboostezvotrecreativite
Translation: Leïla Teteau-Surel
This article propose to apply to larp writing some methods used in other fields. Numerous methods has indeed been developed to improve creativity. Advertisement companies as well as politicians use them.
This blog aim at looking for initiatives to promote them and at changing conventions, that’s why it seems interesting to me to talk about how you can overcome conventions...
Game and narration, part 3/3
Original post: http://www.electro-gn.com/302-jeuetnarration-troisiemepartie
Translation: Vincent Choupaut
Read previous part.
We saw the opposition between game and narration, we studied the characteristics of larp which hamper the narrative, and we have now to think about the changes we can do to improve the narrative part of a larp. For that purpose, let us come back to the debate on tension between game and story in larp.
About linearity of story
The stories we like to live at Movie Theater...
Game and narration, part 2/3
Original post: http://www.electro-gn.com/303-jeuetnarration-deuxiemepartie
Translation: Vincent Choupaut
In the first part of this article, we saw the opposition between game and narration in video games, and we will study now the consequences for larps.
LARP: Game or narrative medium
In the world of video games, we often make a difference between two kinds of games, according to the main interaction:
– Games with dominant rules: The player interacts with the rules...
A new calendar for larp conventions
There are a lot of larp conventions in the world, and maybe you want -like us- to go everywhere to speak about larp. So we created a calendar to list them, you can find it here.
We will try to update it regularly, but we don’t know every larp conventions in the world. So if you know an event where international people can meet together to share their knowledge about larps, and if you don’t find it in the calendar, please contact us and we will add it :...
Game and narration, part 1/3
Original post: http://www.electro-gn.com/304-jeuetnarration-premierepartie
Translation: Vincent Choupaut
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This article is stemming from a lecture given at the “GNiales” in 2009. The first part, “Game and Narration”, will try to establish the links between games and stories, and the consequences for larp. A second article, “Tree larp”, will suggest a model to create better stories in larps.
Let me explain: Everything which follows is born after a commonplace conversation...
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