Posts Tagged With 'Theory'
Rejection, a clash of personalities
This article was originally published there: http://www.baltazar.si/blog/knudepunkt-talk-rejection-a-clash-of-personalities
Thanks to Blaz for accepting to publish it on Electro-LARP
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In February I had the honor to be one of the speakers at this year’s Knudepunkt in Denmark. The talk was a part of the Inspirational session. I decided to speak about an issue known to game-masters: the player’s rejection of the assigned character.This talk’s content is a blend of...
Tree LARP, part 3/3
Original post: http://www.electro-gn.com/298-legnpararborescence-troisiemepartie
Translation: Vincent Choupaut
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After reading the two first parts of this article, you now know everything about the game model I called Tree LARP. I can’t finish this article without examining the advantages and the drawbacks of this model.
Strengths
1/ A better effort management: The model breaks the continuity of play (where the only break is the night). From now on, we can catch our breath at regular...
Tree LARP, part 2/3
Original post: http://www.electro-gn.com/299-legnpararborescence-deuxiemepartie
Translation: Vincent Choupaut
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I presented in the first part of this article a larp model which is a succession of scenes on a choice tree, like a “choose your own adventure” book. We will now study some specificities of that kind of game. For that purpose, I suggest taking as an example a game about the investigation of a detective, like in a thriller.
Synchronization of players
It is a very concrete...
Tree LARP, part 1/3
Original post: http://www.electro-gn.com/300-legnpararborescence-premierepartie
Translation: Vincent Choupaut
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This article follows the article in three parts called « Game and Narration », in which I showed different problems of the free game in Larps when they try to create coherent and relevant stories. I will try now to present you a different game model, which contrasts with free game, and tries to answer this simple question: How to create a game which tells a story with...
Game and narration, part 3/3
Original post: http://www.electro-gn.com/302-jeuetnarration-troisiemepartie
Translation: Vincent Choupaut
Read previous part.
We saw the opposition between game and narration, we studied the characteristics of larp which hamper the narrative, and we have now to think about the changes we can do to improve the narrative part of a larp. For that purpose, let us come back to the debate on tension between game and story in larp.
About linearity of story
The stories we like to live at Movie Theater...
Game and narration, part 2/3
Original post: http://www.electro-gn.com/303-jeuetnarration-deuxiemepartie
Translation: Vincent Choupaut
In the first part of this article, we saw the opposition between game and narration in video games, and we will study now the consequences for larps.
LARP: Game or narrative medium
In the world of video games, we often make a difference between two kinds of games, according to the main interaction:
– Games with dominant rules: The player interacts with the rules...
Game and narration, part 1/3
Original post: http://www.electro-gn.com/304-jeuetnarration-premierepartie
Translation: Vincent Choupaut
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This article is stemming from a lecture given at the “GNiales” in 2009. The first part, “Game and Narration”, will try to establish the links between games and stories, and the consequences for larp. A second article, “Tree larp”, will suggest a model to create better stories in larps.
Let me explain: Everything which follows is born after a commonplace conversation...
The beginning and the end of a LARP
Original post : http://www.electro-gn.com/309-ledebutetlafindunjeu
Translation : Karine Coquelin and Bruno Cailloux
The way to start differs from one game to another. It may be either brutal or flexible. A brutal start will confront the players with an initial situation and will give a precise start signal. This situation may not be the same for everyone, but each of the players will be in a given spot, with a given situation to deal with. Time is like frozen before the bell rings. It’s...
Freestyle games
Original post : http://www.electro-gn.com/310-lesjeuxfreestyle
Translation : Leïla Teteau-Surel
We can think of dozens of ways to categorize larps : by the length, the number of players, the theme, the scenario-building, and so on. The kind of larp I’m gonna focus on is based on bringing more involvment from the players in the creative part of the story.
In a lot of games (we could take the risk to say : in more and more games 1), larp designers have a tendency to do their best to...
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