Posts Tagged With 'Scriptwriting'

5 writing tips I’ve learned…

04
May
5 writing tips I’ve learned…
…from designing female characters in a gender-segregated patriarchal Larp subculture Most roles in historically-inspired Larps tend to be gender-segregated, involving patriarchal societies (which were mostly the norm, at least when European Christian societies – in the broader sense of term – are concerned). This makes the creation of female characters more challenging. I am not talking here of larps actually focused on gender oppression. I am rather addressing social, historical...
Posted by Muriel A. 1 Comment
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How to tell stories with larp: The eXperience method

22
May
How to tell stories with larp: The eXperience method
You can now download on Electro-LARP a new guidebook. It will propose a method to tell stories when you are designing larps. You can find it...
Posted by Electro No Comments
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Writing a LARP – Boost your creativity

02
Apr
Writing a LARP – Boost your creativity
Original article: http://www.electro-gn.com/286-ecrituredegn-boostezvotrecreativite Translation: Karine Coquelin & Leïla Teteau-Surel — We had already written a paper in the same vein. But the methods to improve one’s own creativity are legion. Amongst the most famous books by creativity theorists, we’ll name Gianni Rodari’s “Grammar of Fantasy”. A work that groups together the most important games and exercises. I’m going to do my best to apply...
Posted by Baptiste CAZES No Comments
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Tree LARP, part 3/3

15
Oct
Tree LARP, part 3/3
Original post: http://www.electro-gn.com/298-legnpararborescence-troisiemepartie Translation: Vincent Choupaut – After reading the two first parts of this article, you now know everything about the game model I called Tree LARP. I can’t finish this article without examining the advantages and the drawbacks of this model. Strengths 1/ A better effort management: The model breaks the continuity of play (where the only break is the night). From now on, we can catch our breath at regular...
Posted by Matthieu NICOLAS No Comments
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Tree LARP, part 2/3

01
Oct
Tree LARP, part 2/3
Original post: http://www.electro-gn.com/299-legnpararborescence-deuxiemepartie Translation: Vincent Choupaut — I presented in the first part of this article a larp model which is a succession of scenes on a choice tree, like a “choose your own adventure” book. We will now study some specificities of that kind of game. For that purpose, I suggest taking as an example a game about the investigation of a detective, like in a thriller. Synchronization of players It is a very concrete...
Posted by Matthieu NICOLAS No Comments
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Tree LARP, part 1/3

24
Sep
Tree LARP, part 1/3
Original post: http://www.electro-gn.com/300-legnpararborescence-premierepartie Translation: Vincent Choupaut — This article follows the article in three parts called « Game and Narration », in which I showed different problems of the free game in Larps when they try to create coherent and relevant stories. I will try now to present you a different game model, which contrasts with free game, and tries to answer this simple question: How to create a game which tells a story with...
Posted by Matthieu NICOLAS No Comments
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The frenchstyle romanesque larp

17
Sep
The frenchstyle romanesque larp
This article was written after a very long discussion with Baptiste Cazes and Pascal Meunier about this genre and its definition. Many thanks to them. When I speak about french larps to international larpers, it’s difficult to put words on something really specific of my country. I could speak about the castles we can rent to have amazing scenery, but it’s not really something about the larp itself (and there are amazing places in other countries). There are many kinds of larps in France....
Posted by Vincent CHOUPAUT 2 Comments
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Scriptwriting: Boost your creativity

21
Aug
Scriptwriting: Boost your creativity
Original post: http://www.electro-gn.com/316-ecrituredescenarioboostezvotrecreativite Translation: Leïla Teteau-Surel This article propose to apply to larp writing some methods used in other fields. Numerous methods has indeed been developed to improve creativity. Advertisement companies as well as politicians use them. This blog aim at looking for initiatives to promote them and at changing conventions, that’s why it seems interesting to me to talk about how you can overcome conventions...
Posted by Baptiste CAZES No Comments
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Game and narration, part 3/3

18
Jul
Game and narration, part 3/3
Original post: http://www.electro-gn.com/302-jeuetnarration-troisiemepartie Translation: Vincent Choupaut Read previous part. We saw the opposition between game and narration, we studied the characteristics of larp which hamper the narrative, and we have now to think about the changes we can do to improve the narrative part of a larp. For that purpose, let us come back to the debate on tension between game and story in larp. About linearity of story The stories we like to live at Movie Theater...
Posted by Matthieu NICOLAS No Comments
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Game and narration, part 2/3

09
Jul
Game and narration, part 2/3
Original post: http://www.electro-gn.com/303-jeuetnarration-deuxiemepartie Translation: Vincent Choupaut In the first part of this article, we saw the opposition between game and narration in video games, and we will study now the consequences for larps. LARP: Game or narrative medium In the world of video games, we often make a difference between two kinds of games, according to the main interaction: –          Games with dominant rules: The player interacts with the rules...
Posted by Matthieu NICOLAS No Comments
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