Posts Tagged With 'Expert'

Tree LARP, part 3/3

15
Oct
Tree LARP, part 3/3
Original post: http://www.electro-gn.com/298-legnpararborescence-troisiemepartie Translation: Vincent Choupaut – After reading the two first parts of this article, you now know everything about the game model I called Tree LARP. I can’t finish this article without examining the advantages and the drawbacks of this model. Strengths 1/ A better effort management: The model breaks the continuity of play (where the only break is the night). From now on, we can catch our breath at regular...
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Tree LARP, part 2/3

01
Oct
Tree LARP, part 2/3
Original post: http://www.electro-gn.com/299-legnpararborescence-deuxiemepartie Translation: Vincent Choupaut — I presented in the first part of this article a larp model which is a succession of scenes on a choice tree, like a “choose your own adventure” book. We will now study some specificities of that kind of game. For that purpose, I suggest taking as an example a game about the investigation of a detective, like in a thriller. Synchronization of players It is a very concrete...
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Tree LARP, part 1/3

24
Sep
Tree LARP, part 1/3
Original post: http://www.electro-gn.com/300-legnpararborescence-premierepartie Translation: Vincent Choupaut — This article follows the article in three parts called « Game and Narration », in which I showed different problems of the free game in Larps when they try to create coherent and relevant stories. I will try now to present you a different game model, which contrasts with free game, and tries to answer this simple question: How to create a game which tells a story with...
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Game and narration, part 3/3

18
Jul
Game and narration, part 3/3
Original post: http://www.electro-gn.com/302-jeuetnarration-troisiemepartie Translation: Vincent Choupaut Read previous part. We saw the opposition between game and narration, we studied the characteristics of larp which hamper the narrative, and we have now to think about the changes we can do to improve the narrative part of a larp. For that purpose, let us come back to the debate on tension between game and story in larp. About linearity of story The stories we like to live at Movie Theater...
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Game and narration, part 2/3

09
Jul
Game and narration, part 2/3
Original post: http://www.electro-gn.com/303-jeuetnarration-deuxiemepartie Translation: Vincent Choupaut In the first part of this article, we saw the opposition between game and narration in video games, and we will study now the consequences for larps. LARP: Game or narrative medium In the world of video games, we often make a difference between two kinds of games, according to the main interaction: –          Games with dominant rules: The player interacts with the rules...
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Game and narration, part 1/3

27
Jun
Game and narration, part 1/3
Original post: http://www.electro-gn.com/304-jeuetnarration-premierepartie Translation: Vincent Choupaut — This article is stemming from a lecture given at the “GNiales” in 2009. The first part, “Game and Narration”, will try to establish the links between games and stories, and the consequences for larp. A second article, “Tree larp”, will suggest a model to create better stories in larps.   Let me explain: Everything which follows is born after a commonplace conversation...
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